By Michael Knight
Prima has the intel you want to struggle tough, remain powerful, and money in.•Battle-tested tactics•Co-op wrestle options for turning into a military of two•Tips to utilize Aggro and the total variety of strategies at your disposal•Stats on all guns and upgrades•Detailed challenge walkthroughs for unmarried and co-op play•Preview of the military of 2: soiled cash photograph novel
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Extra info for Army of Two: Prima Official Game Guide (Prima Official Game Guides)
CLYDE’S NOT AROUND RIGHT NOW, SO YOU HAVE TO TAKE OUT MO’ALIM ON YOUR OWN. BE CAREFUL: MO’ALIM AND HIS MEN HAVE KILLED MANY ARMY RANGERS MORE SKILLED THAN YOU. CHAPTER REWARD: $4,500 CHAPTER Clyde may not be very friendly, but he can teach you a trick or two. CHAPTER Climb up into this cart next to the truck for a good spot from which to fire. Then use your sniper rifle to take out enemies at long range. Even if enemies are hiding behind cover, you can often see the tops of their heads and blow them away.
AFTER KILLING THE TWO ENEMIES BY THE DOORWAY AND BEFORE CLIMBING ALL THE WAY UP, THROW A GRENADE AROUND THE CORNER TO KILL THE THIRD ENEMY BEFORE HE CAN TAKE A SHOT AT YOU. CHAPTER C Advance carefully down the street. Take cover and then order your partner to regroup on you. You can then order him to hold position to provide cover fire for you. Or, you can start blind firing at the enemy, build up your aggro till you are glowing, then order your partner to advance. He can then clear the way. Don’t let him get too far ahead.
This is just like little league baseball when you slide safe into home, right under the catcher’s mitt. As you are walking or running toward cover, press the roll button and you will drop down and slide right up next to the cover, ending in a crouch. You’re safe behind cover as the enemy fire flies over your head. COM Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA OFFICIAL GAME GUIDE 1 2 3 4 5 6 7 8 9 10 CHAPTER An A n air guitar moment. mo CHAPTER CHAPTER CHAPTER hole—or door.